AI Insights · Timothy · July 2022
Top 5 Trivia Games on Android in Europe: Q2 2022 Performance
In Q2 2022, the top 5 trivia games on Android in Europe showed varied performance in weekly downloads, revenue, and active users. Notable trends include significant fluctuations in downloads and revenue across different apps.
In Q2 2022, the top 5 trivia games on Android in Europe displayed diverse performance metrics. Here’s an overview of how each app fared in terms of weekly downloads, revenue, and active users.
QuizDuel! Quiz & Trivia Game from MAG Interactive experienced a fluctuating trend in weekly revenue. It peaked at approximately $35.9K at the end of March and saw another high of around $30.5K in the last week of June. Weekly downloads started strong at over 32K in late March but gradually declined to just over 20K by the end of June. Active users also saw a downward trend, starting from around 556K at the end of March and dropping to approximately 396K by the end of June.
Elevate - Brain Training Games from Elevate Labs showed a steady increase in weekly revenue, peaking at about $14K at the end of May. Weekly downloads saw a significant spike to nearly 29K in mid-May before stabilizing around 4K-5K towards the end of the quarter. Active users also saw a notable increase, reaching a peak of around 97K in late May before dropping to approximately 54.5K by the end of June.
The Official Millionaire Game by Uken Games had relatively stable weekly revenue, fluctuating around the $4.2K-$5.4K range throughout the quarter. Weekly downloads started at around 12K and gradually decreased to approximately 8K by the end of June. Active users followed a similar downward trend, starting at about 62K and ending at around 48.4K.
Kahoot! Play & Create Quizzes exhibited consistent weekly revenue around $3.5K-$4.3K throughout the quarter. Weekly downloads peaked at approximately 95K at the beginning of April and experienced fluctuations, ending at about 55.6K in the last week of June. Active users remained relatively stable, hovering around 490K-555K, with a slight dip to about 435K at the end of June.
Trivia Crack: fun quiz games from etermax saw modest weekly revenue, generally around the $3.1K-$3.8K range. Weekly downloads peaked at approximately 52.5K in early April and showed a steady increase towards the end of the quarter, reaching nearly 39.4K. Active users followed a similar pattern, starting at about 147K and ending at around 143.8K by the end of June.
These insights are based on data from Sensor Tower, providing a detailed look at the performance of leading trivia games on Android in Europe. For more comprehensive insights and trends, visit Sensor Tower.